Halloween: The Game Wiki

Items · Consumable

Firecrackers

Updated Sep 11, 2026v1.0.1Reported1 min read

CategoryConsumable
RarityUncommon
Single useYes
Used forBlinding/stunning at close range, Noise decoy
Spawn mapsSearchable locations

Do they earn a slot? Yes when you have a plan for either of their two jobs. Firecrackers blind — and can stun — Michael at close range, and their bang is audible from far away, which makes them the only blinding item that moonlights as a fake-objective decoy.

Job one: the blind

Up close, the pop blinds and can stun. That's rescue tech (break his focus mid-chase), fight tech (open a knockdown window), and arrest tech — blinding through the down window is one of the arrest's enablers.

Job two: the decoy

Thrown where you aren't, the far-carrying bang reads as "something happening" and pulls investigation — the item-powered version of the TV-and-radio game, covered in noise decoys. One slot, two systems.

Choosing your blinder

The flare gun blinds longer, does damage, and fills a police badge — but it's rarer. The road flare needs Michael to look at it. Firecrackers are the flexible midpoint: cheap enough to spend on a decoy, sharp enough to matter in a fight.

Sources

  1. Community video guide (S1)
  2. Community video guide (S8)

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